Q3BoundingSphere_UnionRationalPoint4D
You can use theQ3BoundingSphere_UnionRationalPoint4D
function to find the union of a bounding sphere and a rational four-dimensional point.
TQ3BoundingSphere *Q3BoundingSphere_UnionRationalPoint4D ( const TQ3BoundingSphere *bSphere, const TQ3RationalPoint4D *pt4D, TQ3BoundingSphere *result);
bSphere
- A pointer to a bounding sphere.
pt4D
- A rational four-dimensional point.
result
- On exit, a pointer to the union of the specified bounding sphere and the specified point.
DESCRIPTION
TheQ3BoundingSphere_UnionRationalPoint4D
function returns, as its function result and in theresult
parameter, a pointer to the bounding sphere that is the union of the bounding sphere specified by thebSphere
parameter and the rational four-dimensional point specified by thept4D
parameter. Theresult
parameter can point to the memory pointed to bybSphere
, thereby performing the union operation in place.